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Congrats to Supernaut [250] for leading <Mount Wario> to victory in the April 2025 clan competition and securing a 1st George Washington platinum trophy! Monthly energy has been reset and a new round has begun.

rank clan owner energy month
1 <Mount Wario> Supernaut [250] 9,150,734 (x11.15)
2 <Valhalla> Nosferatu [364] 3,539,253 (x4.34)
3 <Lusitania> Esvrainzas [359]
3,073,745 (x3.67)
4 <Apex> Zach01 [382]
1,224,039 (x1.44)
5 <House of Batiatus> Seppius [162]
1,120,902 (x1.32)
6 <Laser Kiwis> koduck [159]
1,119,555 (x1.32)
7 <Silence is Golden> Michelle Yeoh [130]
1,074,495 (x1.35)
8 <dogs> Mr Tomato [81]
1,065,858 (x1.29)
9 <Tarnished> Hellboy [34] 1,045,870 (x1.24)
10 <Pirate Haven> The Pirate [350]
1,032,643 (x1.22)

Also see:

Posted by Ender on Monday, April 28, 2025, 12:06:08 am (ET)

With the May clan race just around the corner, I wanted to announce some experimental changes we'll be trying out for the month. The primary goal behind these adjustments is to increase competition, lower the barrier for more clans to meaningfully participate, and address some of the feedback regarding long-term clan race stagnation.

Here are the changes:

  • 10% daily energy exchange increase (effective May 1): To keep the competition relevant throughout the month (i.e. reduce the possibility of the race feeling "over" mid-month), energy exchanged during battles will now scale upwards as the month progresses. It will start at the normal rate on day 1 and increase by 10% per day (approximately - energy gets rounded), meaning battles near the end of the month will have significantly more impact (reaching 4x the base rate on the final day). This should still reward sustained effort all month long (the first 1/2 of the month still counts for 1/3 of the effort) while making end-of-month comebacks more feasible. See this spreadsheet for the exact math and how the total weight will change for each day of the month.

  • Ranking member cap decreased from 20 to 10 (effective May 1): To lower the barrier for a clan to effectively compete and make the top spots more attainable for smaller, focused teams, a clan's monthly rank will now be determined by the sum of the monthly energy of its top 10 members (down from 20). Correspondingly, end-of-month clan trophies will be awarded to top 10 members instead of 20. Individual energy trophies are unaffected and awarded based on individual performance as usual.

  • Total energy kept when leaving clans (coming soon^TM): As a (mostly) quality-of-life change, your total energy will no longer be reset when you leave a clan. This is mostly a vanity stat, but it does affect some monthly trophies. The intention of this is to reduce the "pain" of leaving a clan, thus encouraging more competition. I will make a separate announcement post when this is live - I want to do some work to backfill historical total energy (as much as is possible - using end-of-month stats), which is taking some time. So while this change is related to encouraging competition, this change will launch separately once the historical data work is complete. Stay tuned.

Finally, keep in mind that this is an experiment! I want to be clear that these changes (the energy scaling and 10 member changes specifically) are being introduced in May on a trial basis. I'll be monitoring how these changes affect race dynamics, participation, and competitiveness. All of this is subject to change.

Your feedback is crucial for evaluating this experiment. Initial thoughts are of course welcome, but what will be most helpful is constructive feedback based on your actual gameplay experience throughout May. How does the scaling feel in practice? Does the 10 member change make the race feel more fresh and possible to get your foot in the door? I'm particularly interested in hearing your thoughts later in May or early June, once everyone has had a chance to see how these changes play out over the course of a full month.

My hope is that these adjustments lead to a more exciting and engaging monthly clan race. Thanks for your understanding, participation, and feedback!

Posted by Ender on Saturday, April 26, 2025, 3:13:16 am (ET)

A few small improvements have been made to the showroom:

  • Stash reordering: If you have more than one item in your stash, you will now be able to drag rows up and down to re-order them. They had previously been ordered by item age, i.e. when they were bought from the showroom. This should also work on mobile. Credit to Myriad for the suggestion.
  • Buy unequipable items: Previously, you could only buy items that you had the STR/DEX in that moment to equip. This means you couldn't grab an item you could equip in a level or two until actually leveling up and spending stat points. This also raised the barrier for "freaking" a little higher. Now, you can buy unequippable items. Credit to Lemkinator for the suggestion.
  • See stash overflow: When you add stars to your bot, make use of the extra stash space, and then remove stars, the stashed items are still there, but hidden. They'd "fall" down into your stash as you made room for them, but other than adding stars back to your bot, there was no way to see what was hidden in the overflow. Now, if you have overflow stash items, a grayed out extra stash area will appear showing them. You can't interact with (i.e. move/equip/sell) them, just see them. Credit to...me! I thought of this one myself while working on the other two improvements.

This is a relatively minor update, but I wanted to put it on everyone's radar rather than wait to bundle it into something like my last patch notes post because of the higher-than-normal possibility of bugs. The showroom code is some of the oldest in the game and it is quite...bad. The ability to re-order stash items in particular was quite invasive (new database column for per-bot orderings, one-time backfill, updates to every showroom workflow that can affect a stashed item).

So as always, but especially after this update, be on the lookout for anything unusual and please report bugs.

Congrats to Laurence [82] for leading <Lusitania> to victory in the March 2025 clan competition and securing a 1st George Washington platinum trophy! Monthly energy has been reset and a new round has begun.

rank clan owner energy month
1 <Lusitania> Laurence [82]
5,887,937 (x7.02)
2 <Valhalla> ziaodix [301] 3,651,748 (x4.56)
3 <The Banished> Juv0 [134]
2,511,844 (x2.97)
4 <Mount Wario> LOMU [300]
1,697,409 (x1.90)
5 <Silence is Golden> Maleficent [227]
1,405,141 (x1.59)
6 <Strung Out> Chriseps [372]
1,181,252 (x1.32)
7 <Chainsaw Man> Chainsaw Man [75] 1,179,514 (x1.32)
8 <Tarnished> ZalTheTarnished [51] 1,113,425 (x1.36)
9 <Apex> Zach01 [382]
1,077,661 (x1.21)
10 <The North> Oxyk [79]
1,023,103 (x1.19)

Also see:

Congrats to Esvrainzas [354] for leading <Lusitania> to victory in the February 2025 clan competition and securing a 16th George Washington platinum trophy! Monthly energy has been reset and a new round has begun.

rank clan owner energy month
1 <Lusitania> Esvrainzas [354]
10,663,955 (x13.47)
2 <Tarnished> Silencio [40]
8,026,604 (x9.99)
3 <Strung Out> Chriseps [372]
1,995,798 (x2.48)
4 <Valhalla> ziaodix [280] 1,893,323 (x3.74)
5 <The Fun House> Juv0 [134]
1,535,533 (x1.96)
6 <Real Fighters> NiK [105]
1,315,144 (x8.21)
7 <Mount Wario> Mr Poo [200]
1,079,032 (x1.37)
8 <Chainsaw Man> Chainsaw Man [75] 1,020,799 (x1.27)
9 <dogs> Mr Tomato [81]
1,004,066 (x1.28)
10 <Apex> Zach01 [382]
959,116 (x1.21)

Also see: