With the May clan race just around the corner, I wanted to announce some experimental changes we'll be trying out for the month. The primary goal behind these adjustments is to increase competition, lower the barrier for more clans to meaningfully participate, and address some of the feedback regarding long-term clan race stagnation.
Here are the changes:
- 10% daily energy exchange increase (effective May 1): To keep the competition relevant throughout the month (i.e. reduce the possibility of the race feeling "over" mid-month), energy exchanged during battles will now scale upwards as the month progresses. It will start at the normal rate on day 1 and increase by 10% per day (approximately - energy gets rounded), meaning battles near the end of the month will have significantly more impact (reaching 4x the base rate on the final day). This should still reward sustained effort all month long (the first 1/2 of the month still counts for 1/3 of the effort) while making end-of-month comebacks more feasible. See this spreadsheet for the exact math and how the total weight will change for each day of the month.
- Ranking member cap decreased from 20 to 10 (effective May 1): To lower the barrier for a clan to effectively compete and make the top spots more attainable for smaller, focused teams, a clan's monthly rank will now be determined by the sum of the monthly energy of its top 10 members (down from 20). Correspondingly, end-of-month clan trophies will be awarded to top 10 members instead of 20. Individual energy trophies are unaffected and awarded based on individual performance as usual.
- Total energy kept when leaving clans (coming soon^TM): As a (mostly) quality-of-life change, your total energy will no longer be reset when you leave a clan. This is mostly a vanity stat, but it does affect some monthly trophies. The intention of this is to reduce the "pain" of leaving a clan, thus encouraging more competition. I will make a separate announcement post when this is live - I want to do some work to backfill historical total energy (as much as is possible - using end-of-month stats), which is taking some time. So while this change is related to encouraging competition, this change will launch separately once the historical data work is complete. Stay tuned.
Finally, keep in mind that this is an experiment! I want to be clear that these changes (the energy scaling and 10 member changes specifically) are being introduced in May on a trial basis. I'll be monitoring how these changes affect race dynamics, participation, and competitiveness. All of this is subject to change.
Your feedback is crucial for evaluating this experiment. Initial thoughts are of course welcome, but what will be most helpful is constructive feedback based on your actual gameplay experience throughout May. How does the scaling feel in practice? Does the 10 member change make the race feel more fresh and possible to get your foot in the door? I'm particularly interested in hearing your thoughts later in May or early June, once everyone has had a chance to see how these changes play out over the course of a full month.
My hope is that these adjustments lead to a more exciting and engaging monthly clan race. Thanks for your understanding, participation, and feedback!